NK Christmas App Augmented Reality Magic

Artboard 1
Artboard 1
Artboard 1
Artboard 1
Artboard 1
Artboard 1


10 K

App store

Artboard 1


  • UX / UI
  • iOS Development

For many Stockholmers, Christmas isn’t Christmas without the seasonal window displays at landmark department store NK. Every year in mid-November, thousands come to see when the curtains are drawn and that year’s magic is revealed.

For the 2018 holiday season, NK extended the magic beyond the physical display windows. Thanks to cutting-edge AR technology, kids and adults alike were treated to a parallel world of amazing Christmas decorations and fun characters, all related to the theme of what goes on behind the scenes to make Christmas happen.


The window display grand uncovering was at the 18th of November. It was crucial that the app was released and available in App Store until that time.

3D Interactive reached out to us at Dynamo when looking for a partner for this project. 3D Interactive are experts at creating 3D content. Our job was to design the UX/UI and build the app.

The experience consists of three parts

  • Adding an AR experience layer for two of the windows

  • Full AR-version of the entire atrium in Stockholm as well as in Gothenburg

  • An event calendar for every day until Christmas

Design Thinking

There are not so many AR apps available to the public right now, especially for “in-store” campaign experiences, so the best practice research was relatively small. Here’s what we learned:

  • White is the most common color for text, icons, and guides.

  • Colors are used sparingly or not at all when in camera view.

  • Fixed elements are usually situated on the top and/or bottom of the screen in order to Let the user focus on the camera view and AR composition.

  • Icons often have outlines or shadows to help them stand out

Further, one tricky part was to make the user understand that s/he has to be physically present at NK’s store to enjoy some of the AR experience (augmented reality windows and atrium). Doing it with explanatory text was not an option as we know that people usually don’t read. We, therefore, created a short animation to indicate where the user should stand to initiate the AR experience.


  • Release for deadline 18th of November

  • 10,000 download target met in only 10 days

  • Reached number 7 on App Store’s Top Chart for Entertainment



Want to
know more?

Contact me

Contact me

Sebastian Stern


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